郭宏
发布人:系统管理员  发布时间:2019-01-10   浏览次数:955

郭宏

个人近照

出生年月

1978.9

讲师

教研

最终学历

博士

博士

办公电话

15551185532

 E-Mail

137504860@qq.com

一、个人简介

郭宏,女,安徽合肥人。2015年毕业于挪威科学技术大学并获博士学位,同年起在澳门葡亰网站所有平台电子商务系任教。主要科研方向包括信息系统、电子商务、智慧城市、用户研究、模型驱动软件开发、浸入式游戏等。在国内外知名学术会议和期刊上发表论文20余篇。

二、工作与学业经历

2015至今安徽大学讲师

2008-2015挪威科学技术大学信息系统博士、助理研究员

2005-2008英特尔亚太研发中心高级平台应用工程师

2003-2004联发科技(合肥)有限公司高级软件工程师

2002-2006中国科学技术大学软件工程硕士

2000-2003英图微电子(合肥)有限公司(高级)软件工程师

1996-2000安徽大学计算机应用学士

  

三、主要研究领域

信息系统、电子商务、智慧城市、用户研究、模型驱动软件开发、浸入式游戏

四、主讲核心课程

电子商务网站建设与管理、Java程序设计、管理信息系统、电子商务概论

五、主要科研成果

1.Hong Guo, Shang Gao, Hallvard Trætteberg, Alf Inge Wang and Letizia Jaccheri. Ontology-Based Domain Analysis for Model Driven Pervasive Game Development Information 2018, 9, 109; doi:10.3390/ info9050109

2.Shang Gao, Yang Xuan, Hong Guo, and Jing Jia. An Empirical Study on Users' Continuous Usage Intention of QR Code Mobile Payment Services in China. International Journal of E-Adoption (IJEA) 10, no. 1 (2018): 18-33.

3.Hong Guo and Shang Gao. Barriers to Adopting E-commerce in Chinese Rural Areas: A Case Study. In Conference on e-Business, e-Services and e-Society, pp. 71-82. Springer, Cham, 2017.

4.Hong Guo, and Shang Gao. Exploring driving factors for consumers' acceptance of E-commerce in Chinese rural areas. In 15th International Conference on Electronic Business (ICEB 2015), Hyatt Regency Hotel, CUHKSha Tin, Hong Kong, December 6-10, 2015, pp. 258-261. CEUR-WS, 2015.

5.Shang Gao, ZheZang and Hong Guo: A Study on Users Attitude To Pervasive Games in China, In the proceeding of the 12th European, Mediterranean & Middle Eastern Conference on Information Systems (EMCIS2015), Athens, Greece, June 1-2, 2015

6.Hong Guo, Shang Gao, John Krogstie, Hallvard Trætteberg, and Alf Inge Wang. An Evaluation of Ontology Based Domain Analysis for Model Driven Development. International Journal on Semantic Web and Information Systems (IJSWIS) 11, no. 4 (2015): 41-63.

7.Pløhn Trygve, John Krogstie, and Hong Guo. Extending The Pervasive Game Ontology Through A Case Study. Norskkonferanse for organisasjonersbrukav IT. Vol. 23. No. 1. 2015.

8.Shang Gao, Shi Jinjing, Guo Hong, Kuang Jiawei, and Xu Yibing. An Empirical Study on the Adoption of Online Household e-waste Collection Services in China. In Open and Big Data Management and Innovation, pp. 36-47. Springer International Publishing, 2015.

9.Hong Guo. Concepts and Modeling Techniques for Pervasive and Social Games. Norwegian University of Science and Technology, 2015 (ISSN 1503 8181). (Ph.D. thesis)

10.Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao and MariaLetizia Jaccheri, Lessons from Practicing an Adapted Model Driven Approach in Game Development. In the 14th International Conference on Entertainment Computing (ICEC 2015).

11.Hong Guo, Hallvard Trætteberg, Alf Inge Wang and Shang Gao. A Workflow for Model Driven Pervasive Game Development In the 19th IEEE International Enterprise Distributed Object Computing Conference (EDOC2015)

12.Hong Guo, Shang Gao, John Krogstie, and Hallvard Trætteberg. An Evaluation of an Enhanced Model Driven Approach for Computer Game Creation  Exploring Modeling Methods for Systems Analysis and Design: Springer LNBIP.

13.Hong Guo, Hallvard Trætteberg, Alf Inge Wang and Shang Gao. RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Game International Journal of Multimedia and Ubiquitous Engineering (2015): 10-5.

14.Hong Guo, Hallvard Trætteberg, Alf Inge Wang and Shang Gao. PerGO: An Ontology Towards Model Driven Pervasive Game Development.  in Ontologies, DataBases, and Applications of Semantics. 2014. Amantea, Italy: Springer LNCS.

15.Meng Zhu, Alf Inge Wang, and Hong Guo. From 101 to nnn: a review and a classification of computer game architectures. Multimedia Systems (2013): 1-15.

16.Meng Zhu, Alf Inge Wang, Hong Guo, and Hallvard Trætteberg. Graph of Game Worlds: New Perspectives on Video Game Architectures. Computers in Entertainment.2013.

17.Alf Inge Wang, AudriusJurgelionis, Hong Guo, and Hallvard Trætteberg. Designing enhanced authoring tools for pervasive games. In Mobile Gaming workshop (moga) 2011 on the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011). 2011.

18.Hong Guo, Hallvard Trætteberg, Alf Inge Wang, and Meng Zhu. Temps: A conceptual framework for pervasive and social games. In Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on, pp. 31-37. IEEE, 2010.

19.Alf Inge Wang, Hong Guo, Meng Zhu, Are SæterbøAkselsen, and Kenneth Kristiansen. Survey on attitude towards pervasive games. In Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's, pp. 1-8. IEEE, 2010.